Glossiness : Inverse of the roughness channel. Specular : Specular color generated from the BaseColor and Metallic channels. Diffuse : Diffuse color generated from the BaseColor and Metallic channels (metallic parts will be replaced with a black color). Mixed AO : Combine the Ambient Occlusion additional map with the Ambient Occlusion channel. Normal OpenGL/DirectX : Outputs a normal in the dedicated space by combining the normal from the additional maps, the height and the normal channel. Converted maps: virtual textures, those textures are generated during the export based on the channels present in the document.Mesh maps : Textures present in the additional map slots of a Texture Set (baked textures).Input maps : direct channels that can be added in a texture set.$mesh/$textureSet_BaseColor will generate a folder named cymourai with a texture named MaterialBase_BaseColor.png inside of it. $mesh_$textureSet_BaseColor will generate cymourai_MaterialBase_BaseColor.png. $mesh : name of the mesh file that was loaded in the projectĮxample : cymourai.fbx with a texture set named "MaterialBase".Some flags are available to automatically generate the name of the texture during the export process. In Substance 3D Painter the alpha from an input correspond to the total area painted. Black/White line: indicate that the alpha channel from the input map is loaded.Gray bar: indicate that the input map is loaded as a grayscale (either from an RGB to Grayscale conversion or because the input is already in grayscale).Blue bar: indicate that the blue channel from the input map is loaded.Green bar : indicate that the green channel from the input map is loaded.Red bar: indicate that the red channel from the input map is loaded.RGB bar: indicate that the R, G and B channels from the input map is loaded.Background color: indicates which input maps are loaded.The button will also indicate what is loaded into the slot:
![how to add presets to albino 3 how to add presets to albino 3](http://www.dancetech.com/aa_dt_new/hardware/albino_images/albino_rear_panel_options.jpg)
This provides a visual cue for the channels and the corresponding input map that is loaded.
![how to add presets to albino 3 how to add presets to albino 3](https://www.parandroid.net/wp-content/uploads/2018/04/Albino2-300x209.jpg)
The options range from RGB and individual channels, to the Alpha and the Grayscale conversion of the input.Įach time an input map is dragged and dropped, a random color will be generated. Once a map has been created, it is possible to name it and then drag and drop an input maps into one of the available channel slots.ĭuring the drop, a menu will open asking which type of content is to be loaded in that slot. Once a preset is selected, it is possible to add new output maps using the dedicated buttons, which are available on the top/middle section of the window. You can also double-click on a preset or right-click > rename to change the name of a preset. Create : create a new and empty preset.Duplicate : duplicate an existing preset.On the top of the preset list, there are three buttons: However if Substance 3D Painter detects a preset that has the same name, the preset inside the project the will be marked as "Outdated" in the list. Only the last used preset is saved in the project. This allows the sharing and/or moving of a project to an other computer while maintaining the presets for exporting the textures. When a preset is used to export textures, the preset file is automatically included in the resources of the project.